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Full text of "Handheld Game Manual: Marble Madness (Tiger)"

Model 7-789 



ELECTRONIC 




LCD VIDEO GAME 



INSERTING THE BAHERY 



When batteries need replacing, remove thie 
battery compartment cover at ttie back of 
ttie game. (To remove cover pushi in thie 
direction of ttie arrow.) 

Insert tv^^o "AA" batteries UM3 or equivalent, 
making sure to align "+ " and "-" as shov\/n. 



After battery insertion, the ACL svi/itchs may be slightly pushed. Use a ball 
point pen to activate ACL switch. 



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SCORE .— j. .— j. 

GAME OVER < '^< '—! 

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CAUTION 




High temperature will 
destroy ttie unit. Do not 
leave unit in direct 
sunlighit. 

Clean only witti a piece 
of soft clothi. 




Do not press the liquid 
crystal display and avoid 
heavy shock, or the display 
may fail. 

Do not use a pencil or pin 
to press the ACL switch. Use 
a ball point pen. 



Replace batteries at the first sign of erratic operation. 



CONTROLS 




OFF 



SOUND 



DIRECTION 
CONTROL 



ON/ 
START 



ACL 



ON/START To turn on/start the game 

SOUND To turn on/off the sound 

OFF To turn off the game 

DIRECTION CONTROL To control the movement of the blinking ball 



Use the direction control pad to control the ball going through the maze. Avoid 
falling into the holes. You win the level if you can reach the finish point before 
the timer gets to zero. Then the ball v/ill go through the channel and the LCD 
display is switched to the next maze. There will also be o starting melody together 
with a pause to allow you to get ready to play the next maze. During that pause 
period, the score is displayed, (1 point for each level/maze). The game 
immediately starts after the short tune. 



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Maneuver the marble 
trirough the maze. 



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Try to find the hidden 
shortcuts in the maze. 






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Be careful not to let the marble 
fall through the holes. 



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Complete each maze in time to 
move on to a more difficult maze. 



FEATURES 



There are a total 200 levels of Increasing skill level. 
Ball rolls faster as ttie level number goes up. 
Built-in auto power-off. 
Maximunn score retained. 
Music on/off key. 



HOW TO START AND PLAY THE GAME 



Press the "On/Start" button to turn on the unit and start the game. 

Gome start melody is generated and the best score will be displayed first before 
switching back to the "Timer" display. You always start from level 1 (Score 0). 



SCORE '-mf 




2 EXTRA CHANCES 



THE ROLLING MARBLE ■ 



THE MAZE V\/ALLS ■ 



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-COUNT DOWN TIMER 



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-FINISHED POINT 
-THE HOLES 



You have to complete your game, (of that level), within the time limit. You will 
lose a chance if you fall to get to the finished point within the time limit. The 
time limit will be decreased by 5 seconds everytime you pass through 15 levels 
until reaching the minimum 30 seconds. 

You start with 3 chances. You will lose one chance if you fall Into a hole. 
You will also lose a chance If you fall to complete the round within the time 
limit, (timer reaches zero). You lose the game If you lose all your chances. 



As the game goes on, the sensitivit/ of the ball will increase which means the 
ball will roll faster. 

You will be awarded on extra chance for the completron of 15 mazes. However, 
you can only have a maximum of 2 extra chances at any time. 

After the game Is over,press "On/Start" to start the game from level 1 (Score 0). 

Use the sound "On/Off" button to control the sound. 

Turn off the unit after play using the "off" button. 

There is a built in auto power-off timer which will activate after 3 minutes. 



TECHNICAL LEVELS 











invisible 




Level 


Round 


Time 


Holes 


Walls 


Speed 


1-15 


1 


60 


10 


NO 


Low 


16-30 


2 


55 


11 


NO 


y 


31-45 


3 


50 


12 


NO 


46-60 


4 


45 


13 


YES 


High 


61-75 


5 


40 


14 


YES 


N.C. 


76-90 


6 


35 


15 


YES 


N.C. 


91-105 


7 


30 


16 


YES 


N.C. 


106-120 


8 


30 


17 


YES 


N.C. 


121-135 


9 


30 


18 


YES 


N.C. 


136-150 


10 


30 


19 


YES 


N.C. 


151-165 


11 


30 


20 


YES 


N.C. 


166-180 


12 


30 


21 


YES 


N.C. 


181-195 


13 


30 


22 


YES 


N.C. 


196-199 


14 


30 


23 


YES 


N.C. 



Remarl<s; N.C. represents for speed no change. 



The speed of the ball will Increase If you continuously press a certain motion 
key Gaining considerate speed, the ball will bounce after hitting the maze 
walls. Otherwise, it will be stopped by the walls 

The ball will keep on moving at the last speed along the last direction even 
If no motion key is depressed. 



There are a total of 15 mazes (199 levels). You will get one score after passing 
one level so ttiat the maximum score is 199, Hovi/ever, the holes are 
randomly generated. Thus, you will never play the same maze. There will be 
less holes at the beginning, and more holes at higher level. After you have 
played through the 15th maze, the game will start from first maze again. 
However, one more hole will be added. After the 45th level, invisible walls 
may occasionally appear to help you to pass through the maze. 

When the game is above round 3 (level 46 — 200), one or two maze walls will 
occasionally disappear to provide a shorter path for the player. The positions 
of the invisible walls are fixed for each maze pattern. The disappearance and 
reappearance of the maze walls are fully randomized. 



There are a total of 15 mazes pattern as follows 
1 2 





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Remarks; Gray walls in the figures are invisible walls. 
www.handhelclmuseum.com 

90-DAY LIMITED WARRANTY 



Tiger Electronic Toys warrants to the original consumer purchaser of any 
of its electronic games that the product will be free of defects in material 
or workmanship for 90 days from date of purchase. 

During this 90-day warranty period the game will either be repaired or it 
will be replaced (at our option} without charge to the purchaser, when 
returned either to the dealer with proof of the date of purchase, or when 
returned prepaid and insured with proof of date of purchase, to Tiger 
Electronic Toys, 980 Woodlands Parkway, Vernon Hills, Illinois 60061 U.S.A. 

Units returned without proof of the date of purchase, or units returned 
after the 90-day warranty period has expired, will be repaired or replaced 
(at our option) for a seivice charge of USS12.00. Payment must be made by 
check or money order This non-warranty service will only be available for 
one year from the date of purchase. All non-warranty units must be returned 
postage paid and insured to TIGER ELECTRONIC TOYS, REPAIR CENTER, 980 
WOODI_ANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, U.S.A. 

Tiger Electronic Toys will not be liable for loss of use of the product or 
other incidental or consequential costs, expenses, or damages incurred by 
the purchaser. Any implied warranties are limited in duration to the 90-day 
period from the original date of purchase. 



This warranty gives you specific legal rights and you may also have 
other rights which vary from state to state so the foregoing limitations may 
not apply to you. This warranty does not cover damage resulting from 
accident, unreasonabte use, negligence, improper service or other causes 
not arising out of defects in material or workmanship. 

HOW TO GET SERVICE FROM THE TIGER ELEaRONIC TOYS REPAIR CENTER ON 
YOUR ELEaRONIC GAME DURING AND AFTER THE 90-DAY WARRANTY PERIOD 
During the 90-day warranty period, you may have a defective game 
replaced at the dealer from which it was purchased. If, however, during the 
90-day warranty period, you choose to obtain repair or replacement from 
the Tiger Electronic Toys Repair Center, please make the arrangements 
described below: 

1) Pack the game carefully in the original box. If the game box is not 
available, use a good carton with plenty of newspaper, styrofoam or 
other padding all around and tie it securely 

2) Carefully print on, the box or carton the following name and address 

TIGER ElfaRONIC TOYS, 
REPAIR CENTER 
980 Woodlands Fbrkway 
Vernon Hills, Illinois 60061 US.A 

Also, don't forget to show your return address. 

3) Put parcel post stamps on the package; insure the package, then mail. 

After the 90-day warranty period and up to one year from the date of 
purchase, do all of the above PLUS enclose your check or money order for 
USS12.00 payment for Vne repair service. 

TIGER ELECTRONIC TOYS 
980 Woodlands Parkway 
Vernon Hills, Illinois 60061, US.A. 



© 1989 TIGER ELECTRONICS, INC. 

MARBLE MADNESS™ ©1984 TENGEN. 
ALL RIGHT RESERVED 

PRINTED IN HONG KONG 7789 IWE-1